Skip to main content

Using renderer plugins

p5.asciify offers a plugin system that allows you to register reusable renderer plugins, which can be added to any rendering pipeline, similar to other pre-defined renderers like the brightness-based ASCII renderer.

In the following guide, we'll walk through the process of installing and using the "accurate" renderer plugin, which is an old renderer that has been removed from the core library. The plugin feature is fairly new, and the "accurate" renderer is the only plugin available at the moment. However, it serves as a great example on how to use plugins in p5.asciify in general.

"accurate" renderer plugin: GitHub repository

Installing plugins

Prerequisites

  • Plugins renderers require p5.asciify version 0.9.5 or later.
  • Plugins support the same p5.js versions as p5.asciify.
  • Plugins work in both GLOBAL and INSTANCE mode.

Importing a plugin

Global mode

Download the latest umd bundle of the plugin from the GitHub releases page or import it directly from a CDN like jsDelivr. The plugin is distributed as a single JavaScript file, which you can include in your project by adding the following script tag to your HTML file after importing p5.asciify:

<!-- Import p5.js before p5.asciify -->
<script src="path/to/library/p5.min.js"></script>

<!-- Import p5.asciify after p5.js -->
<script src="path/to/library/p5.asciify.umd.js"></script>

<!-- Import the plugin after p5.asciify -->
<script src="path/to/library/p5.asciify-accurate-renderer-plugin.umd.js"></script>

Instance mode

Download the latest esm version of this plugin from the GitHub releases page, import it directly from a CDN like jsDelivr, or install it using npm:

npm install p5.asciify-accurate-renderer-plugin
import p5 from 'p5';
import { p5asciify } from 'p5.asciify';
import { AccurateRendererPlugin } from 'p5.asciify-accurate-renderer-plugin';

const sketch = (p) => {

let asciifier;

p.setup = () => {
p.createCanvas(800, 800, p.WEBGL);
};

p.setupAsciify = () => {
p5asciify.registerPlugin(AccurateRendererPlugin);

asciifier = p5asciify.asciifier();
asciifier.renderers().disable();
asciifier.renderers().add("accurate", "accurate", { enabled: true });
};

p.draw = () => {
p.clear();
p.background(0);
p.fill(255);
p.rotateX(p.radians(p.frameCount * 3));
p.rotateZ(p.radians(p.frameCount));
p.directionalLight(255, 255, 255, 0, 0, -1);
p.box(800, 100, 100);
};
};

let myp5 = new p5(sketch);

Usage

To use the "accurate" renderer, you need to register the plugin with p5.asciify using p5asciify.registerPlugin(AccurateRendererPlugin) within setupAsciify(), and add it to a rendering pipeline of a P5Asciifier instance. The "accurate" renderer can then be used in the same way as the pre-defined "brightness" renderer, since it uses the exact same API.

let asciifier;
let accurateRenderer;

function setup() {
createCanvas(800, 800, WEBGL);
}

function setupAsciify() {
p5asciify.registerPlugin(AccurateRendererPlugin);

asciifier = p5asciify.asciifier();
asciifier.renderers().disable();

accurateRenderer = asciifier.renderers().add("accurate", "accurate", { enabled: true });

accurateRenderer.update({
enabled: true, // redundant, but for clarity
characters: " .:-=+*%@#",
characterColor: "#ffffff",
characterColorMode: "sampled", // or "fixed"
backgroundColor: "#000000",
backgroundColorMode: "sampled", // or "fixed"
invertMode: false, // swap char and bg colors
rotationAngle: 0, // rotation angle in degrees
flipVertically: false, // flip chars vertically
flipHorizontally: false, // flip chars horizontally
});
}

function draw() {
background(32);
fill(255);
rotateX(radians(frameCount * 3));
rotateZ(radians(frameCount));
directionalLight(255, 255, 255, 0, 0, -1);
box(800, 100, 100);
}

function windowResized() {
resizeCanvas(windowWidth, windowHeight);
}